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Keiki (GM): Oh hey.
Time to start.
Acre: We have a bit too many purple/pink colors going on.
Geecy likes all of the pretty purples and pinks.
Keiki (GM): It'll get better.
Acre: oh boy two hours of riverside station
[MUSIC] Crag Canyon
The Toadbrook train chugs along the hillsides. As the grassy meadows pass by, they slowly turn rockier. The sun sets, casting a pink hue to the landscape.
The train approaches a bridge, and then grinds to a stop at a station.
Layze: oh god it doesn't even loop
Acre: nice continuity
Keiki (GM): Kinda wish it looped a bit longer but oh well.
The four in the caboose slowly file out.
Wizzy: oh dear that track)
Layze: this is the best sprite
the top-down pirate hat
I love it
Toadbrook Conductor: ... Welllp.
Geecy: This map is really pretty!
Kreg: Guess we're not going much further, huh?
Spooker: This doesn't seem right... <.>
Toadbrook Conductor: This is rather unfortunate. The bridge to the Badlands is out.
Esmond: I say, this is such a common problem on these earthling rail systems!
Kreg: Ugh...
Toadbrook Conductor: For me it's unfortunate at least. This is your stop right here.
Catena: Did we go from a meadow to a volcano with a desert as our destination?
Spooker: I think so! ^.^!
Toadbrook Conductor: ... Volcano?
Toadbrook Conductor chuckles.
Catena: How sassy.
Esmond sighs, frustrated at the lack of customer service.
Toadbrook Conductor: I suppose I'll be going backwards the whole way back to Toadbrook...
Toadbrook Conductor sighs.
Catena: Do trains go in reverse?
Kreg: So what about us? How are we supposed to get where we're going?
Toadbrook Conductor waves his hand, and with it, any continuity errors about trains magically vanish, like... whoooosh! They're gone!
Geecy: #dm magic
Toadbrook Conductor: There's a path that leads to Berry Basin...
Layze: but trains totally do go in reverse???
Zap: Pretty sure trains can just go in reverse by design
Toadbrook Conductor points at the northwestern plateau.
Geecy: I think they're slower in reverse!
Otherwise they wouldn't have those things that turn trains around.
Toadbrook Conductor: ... Hm. I thought there was a bridge there.
Ah well!
Geecy: Sorta like you can't go 50 miles an hour in reverse in a car, I bet.
Zap: That's probably true
Kreg: Wait what do you mean "oh well"
How does a whole bridge just vanish?!
Catena: You blow it up.
Spooker: It looks more like it got destroyed then vanished <.>
Shrody: Yeah, it looks blown up to me.
Toadbrook Conductor: Well.
A bridge between these plateaus. My apologies.
Layze: nah geecy, the way a train engine is designed "forward" and "backward" don't mean anything, the wheels can turn either direction at the same speed
they go slower in reverse because they're pushing the load instead of pulling it
Toadbrook Conductor: A ladder. Something. I suppose you'll have to find a way to go up before you can go down into Berry Basin!
Acre: nerd
Layze: that's why a lot of freight trains have an engine on either end
Kreg: Welp
Maybe this store here will have something that will help.
Kreg goes to the store
Catena: If they sell something, they sure are selfish.
Spooker: ???
PrinceShroob: What do we do with ? blocks?
Catena: Something that will help, that is
Keiki (GM): Who would like to go into the store?
Also, you hit them with your face, Shroob. It's Mario!
Acre: Sure, I guess.
Geecy: I was thinking of checking it out!
Zap: Actually he hits them with his fist
Shrody: hits ? block
Wizzy: I at least wanna check the wares
Layze: nope it's definitely his face
Spooker: <.>
Shroob finds a Mushroom!
Layze: why do you think his nose is so big
Spooker: ^.^!
Layze: it's swolen from smashing into so many blocks
Keiki (GM): My bad.
*Shrody
Spooker hits a brick block!
Keiki (GM): Anyway. Shopping time.
Catena: wow did that block catch on fire
The bricks break away!
Spooker: That hurt! ^.^!
Wizzy: WHOA WHO'S THAT DORK THERE
Wanda: WHAT did you just call me?
Koopa Troopa: Oh, hello there!
... Whoops. Wrong color.
PrinceShroob: Uh, layze, Wizzy isn't in the game.
Wizzy: (I didn't call you anything because it was OOC)
Esmond: Good day, sir!
PrinceShroob: His character, on the other hand, is.
Peaceful Koopa: I am actually a guy that is green.
Wanda: secretly, shroob
neither am I!!!!
Catena: Please mind your color next time, Mr. clerk.
PrinceShroob: ...
Wow, you're being OoC as .
Wanda: typical shopkeep, always changing their color instead of doing their job
Kreg: What is this thing all the way on the left for sale?
Catena: I forgive him.
Kreg: Is that a bundle of hay?
Peaceful Koopa: Anyway. I don't get many customers out here. What brings you guys to these parts?
PrinceShroob: Wait, where's my character?
Wanda: tell me, mr. clerk, how many generations of inbreeding has this store seen in its time here?
Peaceful Koopa: It's a bundle of dried pasta!
Catena: Who knows what really brought us here.
Wanda: you look like at LEAST the third
Keiki (GM): Enter the shop and you'll be there!
Kreg: Ah, I se--
Spooker enters the shop
Kreg: Wow, I think that inbred joke was rude
Shrody enters the shop
Catena: Wow, Ghost Lady. You're loud.
PrinceShroob: Like that?
Esmond: I say, Sir Shopkeep, may I procure a Mushroom?
Peaceful Koopa nods.
Catena: Can we....form a line.
Esmond hands the shopkeep 4 coins.
Peaceful Koopa: Four coins!
Layze: (psst cake how many coins do we have)
Peaceful Koopa accepts the coins and gives Esmond a mushroom.
Keiki (GM): 20 coins each!
PrinceShroob: Pretty sure we all have 20 each.
Kreg purchases a Fire Flower
Spooker: What's this thing in the corner over here? <.>? With the pink on it
Keiki (GM): Anyway. I'm not sure what question you're asking here, Wanda. Are you done turning tricks here?
... That's my cactus.
Oh.
Whoops.
Peaceful Koopa: Anyway. I'm not sure what question you're asking here, Wanda. Are you done turning tricks here?
... That's my cactus.
Wanda: Hmph. Typical. I come into this hovel for a bit of protection from the sun and some noisy rabble comes in and makes a fuss
Spooker: Ah, I've seen one before, is it edible? ^.^?
Catena forgets the idea of a line and buys a honey syrup that looks like a duck face
Spooker: never seen*
Wanda picks up a mushroom, tosses four coins on the counter without looking at the clerk, and leaves
Catena and also a mushroom
Esmond: People on earth can be so disrespectful. Tut tut.
Shrody: Eh, I already got a Mushroom.
I will take the Fire Flower and POW Block though.
Shrody buys Fire Flower and POW Block.
Peaceful Koopa: So that's a Mushroom for the monocle dude, a Fire Flower for the Koopa, a honey syrup and mushroom for the Chomp, and a mushroom for the hussy.
Kreg: Anyway Mr. Clerk we're off to uh...
Peaceful Koopa: Oh, and a Fire Flower/POW Block for the... you!
Shrody: I'm a Shroob, Kappa.
Esmond: That is correct, good sir!
Catena: Call him Alien Boy, though.
Spooker looks at the cactus hungrily
Kreg: I think we're going to a desert? I know we gotta get to Berry... something
Peaceful Koopa chuckles.
Peaceful Koopa: You're in the desert, friend.
... Hey, don't eye my cactus like that.
Catena: Oh, I thought it was a voclano.
Spooker: Okay <.>
Kreg: Ah, well then we need to get to the Berry thing then.
Anyone remember what it was?
Peaceful Koopa: Berry Basin? It's down in the valley. Just about... Southwest of here, I think!
Catena: By the way, Mr. clerk, ever heard of Yoshis? Some Yoshivala?
He's an elder.
Of Yoshis.
Peaceful Koopa thinks.
Peaceful Koopa: Hm.
Catena: I guess.
Esmond: Good thinking, Catena!
Peaceful Koopa: Don't think I've met him, but I've heard of him.
Esmond: Inquire for local knowledge.
Spooker: What would be the easiest way to get to the other side of where the train would go? <.>?
Catena: One question at a time, dude.
Peaceful Koopa: You want to go to the Bowser Badlands? Well, alright, but it's across that... destroyed bridge!
However, the Berry Basin is down south of here.
That's where that Yoshivala place is.
Catena: Alright, cool.
Esmond: Thanks for the info.
Kreg: Well I guess we go South then?
Peaceful Koopa: Hiking around the plateaus might be the easiest way down there.
Spooker: I thought I saw stuff up north though... ;.;
Catena: Go north to go south, you say
Spooker: Wait what <.>
Peaceful Koopa: Well... Go up to go south, I say.
Esmond: If we head towards the plateaus, we can use them to get down, is what you're saying.
Catena: ok
Peaceful Koopa: The way into the basin is through there, yes.
Kreg: Well, whatever works I suppose.
Anyway let's get going, we're losing daylight
Catena: Off to adventure
Catena leaves the shop
Kreg: Thanks for the flower!
Peaceful Koopa nods.
Shrody leaves the shop
Kreg leaves store
Spooker: <.>
Spooker leaves as well
Esmond: Good day, sir!
Esmond leaves like a total follower.
Peaceful Koopa: What a total follower.
Spooker: This way up?
Wanda: ah, finally, the train is here!
Some red-ass stairs beckon Spooker and Shrody.
Wanda: I say, mr. conductor!
when will you be leaving for the badlands?
Toadbrook Conductor: Hm?
Esmond approaches the steps.
Toadbrook Conductor: Not long, actually!
It'll be very long.
Esmond: Mmm, this looks dangerous.
Wanda: Wh-what?
I'm not in a joking mood right now, sir!
Toadbrook Conductor: Feast your eyes on thine broken bridge.
Catena: Can't you just float over the broken bridge anyway?
Wanda: ...Hmph.
Toadbrook Conductor: It's so broken like you wouldn't believe.
Shrody ponders if the stairs can be scaled.
Wanda: Usless laborer.
congratulations, gentlemen!
Esmond approaches the edge cautiously.
Kreg: Huh?
Wanda: you've just been given the job of transporting my beautiful self out of this desert
Kreg: ...
Wanda: your pay will be the satisfaction of a job well done.
The stairs can definitely be scaled.
Catena: can we not
Shrody blushes visibly at Wanda's appearance.
Esmond: My dear boo! I'm certain we can escort you safely.
To do so, you must put one foot in front of the other.
Wanda: hah!
Catena: ...who even invited these two jokers
Wanda: finally, someone reasonable out here
Spooker: Oh, another boo, hiya! ^.^!
Kreg just sighs and starts climbing
Catena: Whatever.
Shrody also climbs the stairs
Esmond: Come along my dear! Take my hand and let us take this first step.
Catena puts his jumping license to the practice!!
Esmond: Another!
Wanda: No, I don't believe I will be touching you
Kreg: Hm, a block
Catena: MINE
Esmond: Fair enough!
Kreg hits it
Catena: aw
beat me to the action command
Spooker: Whoa, that one's high... <.>
Wizzy: I mashed A faster
Spooker: Good thing I can float! ^.^!
Spooker hits the block up high.
Kreg hits it multiple times and gets 15 coin(s)!
Kreg: Nice
Spooker cannot levitate that far off the ground!
Kreg gives 3 coins to everyone but Wanda
Spooker: Wait when did that happen <.>
Esmond hops and cheats a little.
Catena: Well, much oblige.
Wanda: Is that supposed to offend me?
Do you have any IDEA where those coins have been?
Keiki (GM): You ever play Boo Mario in Super Mario Galaxy?
Shrody: What if I gave you a boost?
Oh wait, you're gone already.
Kreg: Catena get back here
Wanda: I thank you for not pushing any of that filth onto me, in an hour I'll still be beautiful while you are all dying of tetnis!
Zap: He can still fly around just fine from what I recall, plus he's just temporarily a boo, normal boos can float however much they want
Catena: Guys, I see a tantalizing ? Block just ahead (which I reserve for myself) but check out these sweets rocks.
They are rocks. Volcanic rocks in a desert.
Shrody looks at the spring.
[MUSIC] Battle 1
Keiki (GM): Roll for initiative, sons!
... I should explain how to roll for initiative!
Wizzy: oh fuck
Wanda:
rolling 2d6>4
(
2
+
3
)
=
0 Successes
Wanda takes initiative!
Spooker: Spooker sees something red that looks like a button! Maybe
Keiki (GM): Also, stay where you're standing too!
Layze: fuck yeah 0!
Keiki (GM): So.
Acre: Indulge me.
Esmond:
rolling 1d6>4
(
4
)
=
1 Successes
Esmond takes initiative!
Layze: click your character, click the button that says "initiative" at the top of the screen
Keiki (GM): Taking initiative means you roll to see what turn order you guys will have in a SURPRISE battle that's coming up.
Steev: Cake you did awesome on this map too
Keiki (GM): Thanks!
Catena:
rolling 1d6>4
(
4
)
=
1 Successes
Catena takes initiative!
PrinceShroob:
rolling 1d6>4
(
4
)
=
1 Successes
PrinceShroob takes initiative!
Kreg:
rolling 1d6>4
(
3
)
=
0 Successes
Kreg takes initiative!
Spooker:
rolling 1d6
(
1
)
=
1
PrinceShroob: Lots of fours.
Spooker: Ops
Wanda: Hm...I feel as though I am suddenly being watched by some sort of...SPECTATOR.
I feel filthy.
Wizzy: god our party is so slow
Catena: what a buncha jokers with no initiative
Zap: I have a speed of 2 so I roll 2 dice?
Catena: whatever that menas
Layze: zaaap there is literally a macro
click character, click "initiative" button
Zap:
rolling 2d6>4
(
5
+
1
)
=
1 Successes
Zap takes initiative!
Zap: Ops, didn't see it at first
Keiki (GM): Blazing fast speeds
Anyway
Wizzy: 2fast
Acre: who needs speed
Monty Moles pop out of the ground.
PrinceShroob: Shouldn't we have battle music?
Wanda: Oh, you lot, catch them! I've always wanted a monty fur coat!
Keiki (GM): I'm getting there!
Catena: Those are some sweet moles that just jumped out of a solid rock.
Monty Mole: You're in Montezuma territory! Get 'em, boys!
:
rolling 1d6>4
(
5
)
=
1 Successes
Monty Mole takes initiative!
Kreg: Dang it, they have the high ground!
Wanda: Montezuma? Was that supposed to be clever?
Keiki (GM): You're correct in observing these guys have the high ground!
The Monty Moles are on little rocks that might be troublesome to get to their spot.
Catena: Man, if only a random toadbrook gentleman would appear to explain action commands!!
Keiki (GM): Hold the fuck on I got this
Catena: ok ominous voice
Esmond sips some tea dramatically.
Toadbrook Conductor: My, you guys are in a pickle!
Catena: I place my turst on--I take it back
Kreg assumes fighting pose
Toadbrook Conductor: It's time I talked about ATTACK ROLLS
Click your character in a totally meta way and the click the dude you want to attack.
It's that simple!
Except not now.
Unless you're Esmond, Shrody, Catena, or Spooker!
Because you gotta do that in order.
Kreg grumbles
Toadbrook Conductor: Speed, son.
Catena: The cool initiative guys
Wanda: My god, they have NAMES?
Spooker: Huh? Oh hey, moles! ^.^!
Kreg: OF COURSE WE HAVE NAMES
Toadbrook Conductor: Esmond. You have a gun. So you're special! Do an Attack Roll... with Smarts!
Because you have a gun. And that's smart!
Geecy: My dear lady, you are snootier and stiffer than my favorite black tea!
Whoops.
Well now that sounds really funny.
Layze: now we make an attack roll...with our MIIIIIIIIIINDS!
Esmond shoots Monty Mole with a ray gun, dealing 1 damage!
Toadbrook Conductor: Whoa sonny.
Common mistake.
That's your _damage_ roll.
PrinceShroob: I really should've focused on my smarts instead of my attack before we started. :(
Toadbrook Conductor: You got something to do before that.
Geecy: "whoops"
Toadbrook Conductor: You do a Smarts check. "Attack(Smarts)"
Geecy: My smarts check is really low as you can tell!
:
rolling 7d6>4
(
3
+
1
+
1
+
5
+
1
+
2
+
3
)
=
1 Successes
Geecy uses Smarts on Monty Mole!
Wizzy: pfft
Catena: I gotta say that these moles are actually pretty docile. Or they are all bark no bite
Shrody: One success.
PrinceShroob: crap
Monty Mole:
rolling 1d6>4
(
1
)
=
0 Successes
Monty Mole tries to dodge Esmond's attack!
PrinceShroob: now i went ooc
Wizzy: We still going with attackers win ties?
Keiki (GM): Bam! Now you can do that rocking 1 damage.
Esmond shoots Monty Mole with a ray gun, dealing 1 damage!
Keiki (GM): I'll skip the Toad thing.
Geecy: pew pew
Steev: look at this absolute ass kicking
Keiki (GM): So basically, in a fight, the two people make an attack roll and compare it to the defense roll.
More on that when you wipes gotta defend.
If the defender succeeds, then no damage is done.
If the attacker succeeds, you get to use your damage macro, which will probably be labeled something like "shoot" or "ram" or "whack" or something like that.
And that's all there is to it!
Oh, and if there's a tie, I rule it to the offense.
Steev: waitwaitwait is that afucking shine over there
Wizzy: yes
Layze: so wait like what's the point of the seven rolls
is it just seven chances to succeed
Keiki (GM): Yes.
The more you have in a stat.
Layze: kay
Keiki (GM): The more you get to roll!
Her smarts is 7!
So she gets 7 chances to beat 1. Which is like, almost overkill in the case of the Monty Mole.
The two defensive stats are Speed and Defense, which are for dodging and guarding.
Zap: XD
Oh ya
PrinceShroob: Okay.
Zap: I almost forgot to do Lucky Start
Acre: "XD"
Keiki (GM): Also. Damage is calculated on Power, no matter what.
Me too!
Spooker is now regenerating FP!
Acre: YEah, we didn't equip the badges. Whoops!
Keiki (GM): They're equipped.
Zap: Hella
Acre: Oh, alright.
PrinceShroob: What about my Shroobish Intel?
Acre: So, in summary.
Keiki (GM): You should use it! It's kinda different.
You do a Smarts check.
Which is "Attack(Smarts)"
PrinceShroob: ...Yeah, should've focused more on my Smarts.
Wanda: if we use special attacks are the attack rolls still the same
Acre: Physical attacks go with power for rolls. Range moves use smart to roll
Keiki (GM): If your result beats the level of the opponent, you get to see the HP as well as get the Monty Mole in your journal.
Anyway.
Wanda: Why yes, I DID say that in character
Keiki (GM): About that battle music.
Wanda: what of it
PrinceShroob:
rolling 4d6>4
(
1
+
4
+
2
+
3
)
=
1 Successes
PrinceShroob uses Smarts on Monty Mole!
Keiki (GM): Bam! You got it.
PrinceShroob: Wait, I didn't do that in character!
Crap.
Geecy: It's alright, he got it.
Shrody: Okay.
Catena: share that rad intel, yo
Steev: Cake, I love you, and you're in control, and I don't know how all this music mix mastering stuff works, but there's gotta be an extended version of these songs
PrinceShroob: So I just hit the Shroobish Intel attack and use it on a mole?
Shroob notes that the HP of the Monty Mole is 2, with an Attack of 1.
Keiki (GM): Bad internet connections for some people.
Catena: what a lame intel that doesnt mention defense
Keiki (GM): I'd love it, but it'd fuck up some people.
Wizzy: (it probably has no defense)
Monty Moles throw rocks from afar, but outside of its hole, it has an attack of 3.
The Monty Mole got angry after being pew pewed and is now on the ground!
Acre: Question. Can we move?
OH IT'S MY TURN UHH
Keiki (GM): Yes! 20 feet!
Acre: Neat
Keiki (GM): There's a ruler tool on the left.
And then everyone discovered the ruler tool.
Acre: So, I check for Atack(Power)
Keiki (GM): Yes!
But keep in mind. There's only one gopher you can hit with regular-ass attacks.
Catena:
rolling 7d6>4
(
1
+
2
+
5
+
4
+
2
+
6
+
1
)
=
3 Successes
Catena utilizes inner Power on Monty Mole!
PrinceShroob: Bam
Keiki (GM): For posterity, I'll go through the defense macro. But this guy's as good as hit.
Catena lunges out and chomps Monty Mole, dealing 7 damage.
Monty Mole:
rolling 1d6>4
(
3
)
=
0 Successes
Monty Mole tries to dodge Catena's attack!
Monty Mole: Buuuh!
Catena: Probably a bad idea, but whatever!
Monty Mole is defeated.
Keiki (GM): Alright. You guys get to levitate as a freebie in this system's mechanics. But I provide it for you so long as you don't do things such as "why can't i fly over everything"
So in this case.
Wanda: Ugh! Someone stop that beast! He's getting blood all over my future coat!
Keiki (GM): Battles? You can hit the thing.
Out of battle? You can't fly to Bowser's Castle.
Catena: They don't bleed.
PrinceShroob: So Spooker and Wanda can attack the moles directly?
Keiki (GM): Yes, as can you and Esmond because you shoot things.
Ake: Heh, flying to the castle.
Keiki (GM): Anyway. It's Spooker's turn. You can move 20 feet! And that's fine.
Spooker:
rolling 5d6>4
(
3
+
5
+
4
+
1
+
4
)
=
3 Successes
Spooker uses Smarts on Monty Mole!
PrinceShroob: Well, not my Bite though, right?
Keiki (GM): Use Power instead!
Spooker: Ops, I guess that's not how Scare works?
Layze: so in other words catena and kreg are just sol for battles with airborne enemies
Keiki (GM): Special attacks are different, and I'll get to that!
Zap: Ops x2 combo
Keiki (GM): For easiness, let's just go with a regular bite or something.
Catena: I have a jumping license
excuse you
Zap:
rolling 4d6>4
(
6
+
6
+
5
+
1
)
=
3 Successes
Zap utilizes inner Power on Monty Mole!
Zap: Ops x3 combo
Keiki (GM): Don't worry. I've balanced it somewhat.
And this will help me test that.
It's a hit!
Now bite that mole.
Spooker sinks his teeth into Monty Mole, dealing 4 damage!
Monty Mole is defeated!
Monty Mole: Yeep!
Spooker: Nom :33
Shrody: Wow, that ghost is ravenous.
Monty Mole: Don't bite our friends!
:
rolling 3d6>4
(
5
+
3
+
4
)
=
2 Successes
Monty Mole utilizes inner Power on Spooker!
Keiki (GM): Alright!
Catena: Where even is alien boy?
Keiki (GM): Here you make a defense roll.
That's either Guard or Dodge.
In either case, you avoid damage completely by blocking the attack or getting out of the way.
Spooker:
rolling 2d6>4
(
1
+
6
)
=
1 Successes
Spooker tries to dodge Spooker's attack!
Keiki (GM): These are based on Defense or Speed.
In this case, Spooker takes a hit!
Monty Mole picks up a rock, and tosses it at Spooker, dealing 1 damage!
PrinceShroob: So if I was hit, I'd be better off trying to guard?
Spooker: >.<
Acre: I'm guessing you can't.
Keiki (GM): Yes! I say without really looking at your sheet.
I think your defense was really high.
Typically you want to go with your higher stat!
Though there's some attacks blocking will do no good, as well as some attacks you can't really dodge.
Anyway!
Also as an aside! Wanda is ranged.
Unless you didn't want her to be.
Wanda: Alright, you scoundrels, watch in awe as the mightiest sorceress in the kingdom shows you her power!
Keiki (GM): That means you can straight up just 360 no scope people from wherever. Provided it's reasonable.
Esmond yawns, feeling frustrated with the flighty broad.
Spooker: <.>
PrinceShroob is staring vacantly at that pretty purple ghost
Catena: do your wizardy thing
Wanda flips open her spellbook and starts chanting in an arcane language. A tiny portal appears on the ground in front of her, out of which crawls a horrific abomination of a goomba, which ehaves up a gob of blood, screams "WHYYY", and promptly crumbles to dust
Wanda: ...
I-I.
I meant to do that!
Now, uh.
PrinceShroob: ...
crap
Wanda: Let's, let's try something easier...
PrinceShroob: i meant to do that in character
Monty Mole: ... What?
Wanda:
rolling 5d6>4
(
3
+
2
+
6
+
4
+
5
)
=
3 Successes
Wanda uses Smarts on Monty Mole!
Kreg: ...what the
Monty Mole: Please, lady, just take me out with efficiency
:
rolling 1d6>4
(
6
)
=
1 Successes
Monty Mole tries to dodge Wanda's attack!
Esmond tuts.
Esmond sips some tea.
Catena: What a self-realizing grunt!
Wanda casts a geometric barrage at Monty Mole, dealing 1 damage!
Monty Mole: Oh, you wanna go I bet! You're so gonna go.
Catena: pfft, seriously?
Monty Mole: Also!
I didn't get an attack.
Wanda: I-It's a time-release spell!
Don't doubt me.
Monty Mole: For skipping my turn...
:
rolling 3d6>4
(
4
+
6
+
1
)
=
2 Successes
Monty Mole utilizes inner Power on Wanda!
Wanda: B-but the initiative said it was my turn!
Kreg: He readied a counter attack
Monty Mole: Plural, gurl.
You see that baby?
Wanda:
rolling 2d6>4
(
5
+
1
)
=
1 Successes
Wanda tries to dodge Monty Mole's attack!
Monty Mole: Everyone knows enemies of the same kind take the same initiative.
Oh baby.
Monty Mole gets up and scratches the opponent, dealing 3 damage.
Wanda: You're cheating! Stop scrolling the initiative if it's still your turn!
Monty Mole: Scratch of retribution!
Esmond sips more tea, chuckling.
Keiki (GM): Kreg do some koopa things
Kreg runs up to the mole and punches it
Kreg:
rolling 6d6>4
(
5
+
6
+
2
+
3
+
1
+
2
)
=
2 Successes
Kreg utilizes inner Power on Monty Mole!
Keiki (GM): It's a hit!
Catena: Can't hit the conductor from here. What a shame
Keiki (GM): ... If there's no chance they can dodge/guard it, I'm just going to say it's a hit.
Kreg: uh I don't appear to have a "normal hit" macro
Keiki (GM): Oh. I suppose I labeled it as Throwing Hammers.
Let's say... Hm.
Kreg: Well I have 6 power so
Keiki (GM): This was the intent of tools, you see! Declaring whether you were ranged or jumping or melee or what.
You use a throwing hammer... _this time_.
Kreg tosses a hammer at Monty Mole, dealing 3 damage.
Kreg: uhm
Keiki (GM): ... Let's say it was a punch!
Kreg: that's not quite right either
Catena: It was enough, buddy.
Kreg: Whatever the damn thing's dead!
Or knocked out.
Or whatever we're calling it.
Wanda: Will you hurry it up?
Monty Mole is defeated by the throwing hammer punch.
Esmond is ready to attack!
Wizzy: (I'll probably just punch things for standard melee actions from now on)
Layze: why not headbutt
Kreg: Ha, not even a challenge!
Layze: put that helmet to good use
Monty Mole: Okay! I'll say since you're not taking some Punch Gauntlet or something you're doing it for half power.
Esmond:
rolling 7d6>4
(
2
+
1
+
6
+
3
+
2
+
1
+
4
)
=
2 Successes
Esmond uses Smarts on Monty Mole!
Monty Mole: Oh, and I'm dead.
Ack!
Esmond: Oh.
Monty Mole:
rolling 1d6>4
(
3
)
=
0 Successes
Monty Mole tries to guard against Esmond's attack!
Esmond was feeling trigger happy.
Geecy: Wait.
Oh, that other one was dead, now this one is being attacked!
Wizzy: (actually come to think of it can't I just use the hammers as... hammers)
Geecy: ?
The pew pew does 1 damage.
Catena: You didn't pew pew enough.
Ol' Monty is on the ground.
Geecy pew pew pew pew pew.
PrinceShroob: Am I too far to attack?
Keiki (GM): Nope!
That's a benefit to being ranged.
PrinceShroob: k
Shrody:
rolling 4d6>4
(
1
+
3
+
6
+
1
)
=
1 Successes
Shrody uses Smarts on Monty Mole!
Keiki (GM): Also, against ties, Offense always wins!
That applies to enemies, too.
Shrody shoots Monty Mole with a ray gun, dealing 2 damage!
Catena: oh my GOD
Monty Mole is valiantly vanquished!
Catena: Oh I thought it had one more HP.
Layze: seeing as defense stats are lower than the rest, shouldn't defense win a tie?
like it's already hard enough as-is
Keiki (GM): It's just my opinion. I just want to not have a defense fest!
Layze: fair
Keiki (GM): Even though I love defensive options.
Also, there's superguarding! But I haven't worked that out yet entirely.
Anyway.
PrinceShroob: Can I reach that spring there?
Kreg: Well that was a nice change of pace!
Let's keep going though.
The party hears a happy victory jingle and gets 32 Star Points and 14 coins.
[MUSIC] Crag Canyon
Keiki (GM): And yes, you can!
Keiki (GM): You can jump down.
Esmond sips some victory tea.
Keiki (GM): It's kind of at a ledge.
Catena GIMME BLOCK
Layze: is that block over there level with this platform?
Spooker: I wanna jump on the spring ^.^
Esmond hops on the spring.
Shrody jumps on spring
Spooker does as well!
Wizzy: jeeze guys don't go everywhere at once
Keiki (GM): Hold on son! We gots a BATTLE here.
Catena: I WANT BLOCK
Shrody: WHAT?
Catena: no we don't
Wizzy: that too
Keiki (GM): That's why you shouldn't split up as a party so much!
Anyway. Shrody is unawares.
Well.
Smarts check.
For Shrody.
PrinceShroob: Do I just hit the smarts attack thing?
Keiki (GM): Yes.
PrinceShroob:
rolling 4d6>4
(
6
+
6
+
3
+
1
)
=
2 Successes
PrinceShroob uses Smarts on Shrody!
Keiki (GM): Use it on yourself, it's just syntax.
You're aware of the batlle.
The rocks come alive!
Catena: oh no a boss battle for the ? Block
PrinceShroob: We still need to roll initiative, right?
Keiki (GM): Yes. Everyone.
Catena:
rolling 1d6>4
(
2
)
=
0 Successes
Wanda:
rolling 2d6>4
(
2
+
4
)
=
1 Successes
Catena takes initiative!
Wanda takes initiative!
Esmond:
rolling 1d6>4
(
4
)
=
1 Successes
Esmond takes initiative!
Shrody:
rolling 1d6>4
(
4
)
=
1 Successes
Shrody takes initiative!
Kreg: Agh!
:
rolling 1d6>4
(
6
)
=
1 Successes
Kreg takes initiative!
Catena: come on guys
Wizzy: I AM THE FASTEST I WILL EVER BE
[MUSIC] Battle 2
Cleft: Graaaack!
Spooker:
rolling 2d6>4
(
4
+
5
)
=
2 Successes
Spooker takes initiative!
PrinceShroob: Well at least I got a success.
And yay Spooker!
Cleft:
rolling 1d6>4
(
4
)
=
1 Successes
Cleft takes initiative!
PrinceShroob: Sheesh, guys, I thought I lost the connection or something.
Wizzy: haha catena
Catena: can you guys just stop
In all of his infinite wisdom, Spooker is first.
Spooker: ^.^
Zap: LuckyStart same as before?
Spooker is now regenerating HP!
Spooker regains 1 HP this turn.
PrinceShroob: The only thing infinite about Spooker's wisdom is how low it is.
Zap: XD
Yes
Layze: good joke
Acre: yes. laff.
laffs were had
Spooker: Rocks aren't delicious at all... <.>
Zing Li Fast zooms in fastly.
Catena: hello mr. person
Zing Li Fast heartily laffs at Shrody.
Shrody: What the hell is that thing?
Catena: bullet thing
Zap: I wanna Scare them instead of biting them
What do
Wanda: ...D-did anyone else see that?
Zing Li Fast leaves.
Esmond spits some tea in shock.
Catena: Rude.
Shrody: And why did it laugh at me?
Keiki (GM): Wise decision!
So.
Special attacks.
Catena: He laffed at you from across the desert, an.
Keiki (GM): With a few exceptions like healing and tattles, you do an Action Command!
This is a fancy wording for a coolness check.
There's a macro for that too!
You just do an action command, and then you use your move.
It's the same way you do an attack or smarts roll. You just don't have to click the other dude.
Zap:
rolling 4d6>4
(
4
+
6
+
5
+
1
)
=
3 Successes
Zap knows about timed hits!
Shrody: Woo
Keiki (GM): Now you can scare a Cleft!
Zap: Do I roll 4 there too?
Keiki (GM): Nope!
Try pressing the button.
It'll ask you how many successes you did on the Action Command.
Spooker scares Bald Cleft, causing him to run away from Spooker for the next 4 turns!
Keiki (GM): In this case? 3.
... Hm.
Spooker: Ops
Keiki (GM): It should be 3 for that.
Zap: I thought it asked for how many I rolled
Keiki (GM): Anyway!
The spikey Cleft near Spooker is sent packing!
Keiki (GM): Special moves use FP too. Just to keep in mind!
Acre: Question. How do we use items?
Keiki (GM): You use it on your turn!
Zap: I have so many bars
Acre: Do we just...say it.
Keiki (GM): Speaking of turns.
Yes.
Acre: Okay.
Wanda: I use bar 1 for HP, bar 2 for FP, and bar 3 for coins
Keiki (GM): what
Anyway.
Shrody!
Wanda: yes, I DID say that in-character!
Keiki (GM): You seem rather far from the action.
Shrody hears some commotion up Northeast.
Wanda: Good lord, how did the pink thing get all the way over there?
Shrody: Crap, is something going on over there?
Catena: He's known for wandering off.
Kreg: Ugh, whatever
Look, purple boo girl, go after that non-spiked one up there
PrinceShroob: Can I still tattle?
Keiki (GM): Yes!
Shroob bounces back up!
Wanda: I am not a "girl", I am a LADY, thank you very much!
Zap: Oh, like Lady Bow? ^.^?
Fuck
Catena: nice
Spooker: Oh, like Lady Bow? ^.^?
PrinceShroob: Okay, before I tattle, can I actually move any closer.
Wanda: Ugh, not at all!
A Whacka pops up, peering around on lookout from where Shroob just was, and goes back down into the ground, thankful for a lack of visitors.
Keiki (GM): Yes!
Wanda: Who does she think she is, she owns a house and acts like that makes her the queen of everything!
Keiki (GM): You can move 20 feet.
Spooker: ...<.>
Shrody:
rolling 4d6>4
(
1
+
2
+
1
+
6
)
=
1 Successes
Shrody uses Smarts on Bald Cleft!
Shrody: I can tattle them now, right?
Keiki (GM): You can move and do an action in the same turn!
Yes.
Catena: Should've tattled, bro
Shrody:
rolling 4d6>4
(
1
+
1
+
4
+
2
)
=
1 Successes
Shrody attempts to identify Bald Cleft.
Shrody uses Smarts on Bald Cleft!
Shroob notes that Clefts have an HP, Defense, and Attack of 2.
Catena: LONG AGO
Shrody: ...Wait, why did it roll again?
Layze: you rolled to hit and then you did the attack
Their defenses go down when they're flipped over, either from explosions of quakes.
Bald Clefts have been added to the journal!
Shrody: Wait, I thought I targeted the spiked variety?
Shroob yells this information to the party. He's kinda far away-ish.
Keiki (GM): 2. Shrody uses Smarts on Bald Cleft!
2. Shrody attempts to identify Bald Cleft.
Geecy: Should have taken a note from PM2 and bought that POW block, damnit!
Wanda: Now then, as I'm sure you all understand, engaging in fisticuffs with a handful of rocks is far beneath my talents, so I'll let you lot clear them out.
However...
You there, the one who isn't an idiot!
Catena: less taaaaaaalk
Wanda: I expect to be treated to a cup of tea when we're done here, so we can't go letting htese creatures break your tea set!
Keiki (GM): I'm cool with talk.
Wanda:
rolling 7d6>4
(
6
+
1
+
4
+
2
+
1
+
6
+
2
)
=
3 Successes
Wanda knows about timed hits!
Wanda grabs Wanda, turning both invisible! They may stay invisible for up to 4 turns.
Wanda: whoop
s
meant to click esmond
PrinceShroob: Way to go, dummy.
Layze: I also meant to talk out of character
okay fine jerk
Wizzy: who's the idiot
Layze grabs Esmond, turning both invisible! They may stay invisible for up to 4 turns.
Layze: gosh
there I even did it out of character
now everyone is invisibkle
Wizzy: okay so I remembered how Koopas actually melee attack
Kreg: Alright you, let's go!
Kreg tucks into his shell and launches himself at the Spiked Cleft!
Wizzy: to clarify, this one
:
rolling 6d6>4
(
6
+
1
+
6
+
1
+
2
+
5
)
=
3 Successes
Wizzy utilizes inner Power on Bald Cleft!
PrinceShroob: Given how defense works, I'm guessing that's a hit.
Kreg: of course I'M the one actually making the attack
Layze: congrats wizzy, you've managed to find yet another attack that is not part of the tool you bought for yourself
Wizzy: My shell is a tool
Layze: it's armor
Wizzy: thank you very much
Layze: nerd
Cleft:
rolling 3d6>4
(
4
+
3
+
1
)
=
1 Successes
Cleft tries to guard against Kreg's attack!
Cleft is hit!
Keiki (GM): Also. Gave you a macro I suppose! Use Shellshot whenever you want to hit things regularly.
Kreg retracts into his shell and launches at Bald Cleft, dealing 4 damage!
The Cleft is defeated!
Geecy: Man, my special attack to get really large seems pointless given how many people are in the battle!
Kreg: Ha, not even HE was a challenge!
Geecy: Well, I guess there's quite a few.
Keiki (GM): Perhaps you could give it to someone, who knows! We'll see.
Acre: I want a really big sprite
Keiki (GM): Esmond's turn!
Esmond:
rolling 3d6>4
(
5
+
2
+
3
)
=
1 Successes
Esmond utilizes inner Power on Bald Cleft!
Esmond: Oops.
Geecy: I think I clicked the wrong one, eh?
Keiki (GM): Probably!
That means yes.
Esmond:
rolling 3d6>4
(
3
+
6
+
5
)
=
2 Successes
Esmond utilizes inner Power on Bald Cleft!
Catena: again
Wanda: um
Geecy: Oh God.
PrinceShroob: That looks like the wrong one again.
Wanda: Sir, what is it you're trying to do, exactly?
Geecy: Sorry! This mouse is acting up.
:
rolling 7d6>4
(
2
+
3
+
5
+
4
+
5
+
4
+
3
)
=
4 Successes
Geecy uses Smarts on Bald Cleft!
Wizzy: I think the Spiked Clefts are marked as Bald ones because I just noticed the Spiked one I clicked on earlier was marked as Bald
Keiki (GM):
rolling 3d6>4
(
5
+
1
+
1
)
=
1 Successes
Geecy: That was just too perfectly horrible.
Keiki (GM) tries to guard against Esmond's attack!
Wanda: Now who on earth was that?
Keiki (GM): I'm a Cleft.
Catena: man, I could've been getting that awesome block while all this happened
PrinceShroob: I'm a Shroob.
Wizzy: shut up catena you're slow
Esmond shoots Bald Cleft with a ray gun, dealing -1 damage!
Wizzy: uhm
Geecy: Did I just
Catena: lol
Geecy: Give him health
>___>
Esmond's laser does no damage to the Cleft!
Bald Cleft: Graaack! Bad laser. Perhap?
Esmond sighs and sips some tea.
Bald Cleft laughs.
Catena laughs
Esmond tuts silently to himself.
Spooker: <.>
Layze laughs
Kreg: It's alright Esmond, just sit back and watch me at work!
Shrody laughs quietly
Keiki (GM): Also, while you're doing Outta Sight, you can't move. Just a caveat to the ability!
Kreg beckons enemies towards him
Esmond: You should have been in the war!
Keiki (GM): Anyway. Cleft time.
Cleft runs away!
Geecy: Also, we'll be right back.
Or, I'll be right back.
Yikes. >___>
Catena: Whoa, buddy don't run off the cliff
Cleft:
rolling 2d6>4
(
4
+
1
)
=
1 Successes
Cleft utilizes inner Power on Spooker!
Cleft: Graaack! Cleft scare.
Catena: please no cleft
don't jump
Wanda: What stupid creatures.
Shrody: yelling WHY IS THAT CLEFT RUNNING AWAY?
Keiki (GM): Zaaaap.
Zap: Ya?
Keiki (GM): I suppose if I don't see any defense rolls, I'm going to just do damage.
Zap: Oh, ops
Keiki (GM): I feel the macro finger slipping.
Zap:
rolling 2d6>4
(
1
+
3
)
=
0 Successes
Zap tries to dodge Spooker's attack!
Zap: Welp anyway
Wanda: ...
Cleft charges at Spooker, dealing 2 damage!
Acre: fantastuc
Wizzy: rip
Layze: "zap tries to dodge spooker's attack"
Zap: Yes, amazing
PrinceShroob: Welp
Bald Cleft:
rolling 2d6>4
(
6
+
3
)
=
1 Successes
Bald Cleft utilizes inner Power on Catena!
Catena:
rolling 2d6>4
(
5
+
4
)
=
2 Successes
Catena tries to guard against Bald Cleft's attack!
Catena shrugs off the attack from the Cleft.
PrinceShroob: Go Catena!
Bald Cleft: Where go?
... Me bored.
:
rolling 2d6>4
(
2
+
2
)
=
0 Successes
Bald Cleft utilizes inner Power on Catena!
Catena:
rolling 2d6>4
(
2
+
4
)
=
1 Successes
Catena tries to guard against Bald Cleft's attack!
Keiki (GM): Also. As an aside.
PrinceShroob: Once more, with feeling!
Keiki (GM): 0 successes.
That will be an auto fail.
So no need to worry about macros!
Kreg: Spooker I suggest you either hurt these guys or get outta here and leave them to me!
Keiki (GM): Catena time.
Catena:
rolling 7d6>4
(
3
+
6
+
5
+
5
+
4
+
3
+
6
)
=
5 Successes
Catena utilizes inner Power on Bald Cleft!
Catena lunges out and chomps Bald Cleft, dealing 5 damage.
Catena: The one directly south
The Bald Cleft is defeated!
Acre: now brb
Zap: My turn?
Keiki (GM): Yes!
Zap:
rolling 4d6>4
(
2
+
3
+
4
+
1
)
=
1 Successes
Zap knows about timed hits!
Zap grabs Spooker, turning both invisible! They may stay invisible for up to 1 turns.
Zap: Just fuck me
God
Spooker regains 1 FP this turn.
Acre: hm
Keiki (GM): I suppose you want to grab Kreg?
Zap: I meant to use that on Kreg
Catena: so is it me or am I alone now?
Alien boy is just.....far away
Keiki (GM): Alrighty!
Kreg: Ack!
Keiki (GM): Shrody's turn.
Kreg was not quite prepared for that
Layze: I like the part where Kreg, the melee attacker, is not allowed to move any more
PrinceShroob: Can I move there?
Kreg: 20 feet
Catena just wants that goshdang ? Block
Keiki (GM): You can jump down, yes.
Layze: Oh we're down?
I thought we were up
Catena: just tattle man
Keiki (GM): Haha, perspectives.
PrinceShroob: You sure? I have a POW Block.
Acre: And I have a quake attack.
Keiki (GM): Use it if you wish!
Acre: And I'm not using it.
conserve and don't waste stuff on small fry
Shrody: Fine, I'll just tattle.
:
rolling 4d6>4
(
6
+
1
+
4
+
3
)
=
2 Successes
Shrody uses Smarts on Bald Cleft!
Shrody: ...
Acre: besides we gotta 100% this thing and we need that tattle log
Shrody: DAMMIT, I KNOW I CLICKED THE SPIKED CLEFT
I KNOW I DID
Layze: they're marked as bald chill out
Clefts are similar to Bald Clefts. Just spikey! But hey. Think of that journal page, man.
Wizzy: they might be slightly more dangerous
you never now
know, even
Shrody: Marked as bald my ass! I know I clicked the one with spikes on its sprite.
Keiki (GM): Have fun standing still Wanda
Layze: alright cake I have two questions
actualyl make that three
1. I have happy flower, how does that work?
Wanda stays the same FP this turn.
Layze: well okay
2. am I not allowed to move or does the transparency jut go away if I do
Keiki (GM): It will go if you do.
Layze: I can live with that, as long as...
3. since wanda literally cannot do damage in this fight, can I move farther than normal instead of attacking?
Keiki (GM): Sure.
Layze: cool
Wanda comes over here
Wanda ...and hits the block
Wizzy: hahaha
Catena: I expected that to happen.
Wanda gets... 1 coin.
Wizzy: HA
Layze: 10/10 turn ijmo
imo
Esmond and Wanda are no longer invisible.
PrinceShroob: ...What does the j mean?
Wizzy: So if I move, I know my invis will go away
but will Spooker's?
Wanda: it means I'm drunk
Layze: and I, too, am drunk
Keiki (GM): Nah.
Catena: But I am all the same annoyed by that turn of events.
Keiki (GM): Spooker will stay invisible.
Wizzy: Excellent
Keiki (GM): Think of it as the boo is providing cover for you.
The cover goes, well, you're both in the open.
You leave the cover, the cover is... Okay this is a dumb analogy.
Wizzy: yes
Keiki (GM): But you get the picture.
Kreg: Thanks for the gesture Spooker, but I've got enemies to defeat!
Layze: I hope this scared cleft just runs the fuck off the cliff
Cleft: Whoa!
Kreg:
rolling 6d6>4
(
4
+
1
+
6
+
6
+
3
+
3
)
=
3 Successes
Kreg utilizes inner Power on Bald Cleft!
Cleft: Graaaack!
:
rolling 3d6>4
(
4
+
1
+
6
)
=
2 Successes
Cleft tries to guard against Kreg's attack!
Kreg retracts into his shell and launches at Bald Cleft, dealing 4 damage!
Cleft is caught off guard!
Cleft is defeated!
Kreg: Two more!
PrinceShroob: If the Cleft is caught off guard, then shouldn't that mean his defense roll gets a penalty?
Layze: no
Cleft isn't that caught off guard. Though it's a charming thought.
Geecy:
rolling 7d6>4
(
4
+
3
+
5
+
3
+
6
+
4
+
5
)
=
5 Successes
Wizzy: it's still a rock
Geecy uses Smarts on Bald Cleft!
Keiki (GM): I'd actually consider something like that if it's more coordinated.
Layze: geese pls
Geecy: This is so bad
Keiki (GM): For now we're taking a crash course though game mechanics, son.
Bald Cleft:
rolling 1d6>4
(
1
)
=
0 Successes
Bald Cleft tries to dodge Esmond's attack!
Layze: yeah game mechanics, like the machanic where if catena used his damn quake attack half the party wouldn't be useless
Esmond:
rolling 7d6>4
(
4
+
6
+
4
+
1
+
4
+
4
+
4
)
=
6 Successes
Esmond uses Smarts on Bald Cleft!
Esmond shoots Bald Cleft with a ray gun, dealing -1 damage!
Layze: like so
Bald Cleft: Graaaack! Delicious laser!
Wizzy: god damn it
Bald Cleft: ... Grack. Actually unaffected.
Layze: geecy they have 2 defense you can't hurt them
Esmond: Yeah, actually, I should have used that attack boost last turn.
Catena: Quake attacks allies, too?
It says only enemies.
Esmond: It's all I've got!
Catena: or bulldoze, whatever
Keiki (GM): Only bob-omb bombs hurt allies and that's because Bakudan
Layze: man wanda's special attack does a ton of damage but it's fire and clefts are immune to it
Keiki (GM): Indeed.
PrinceShroob: Wanda really is useless.
Catena: Are chomps immune to fire in this game, too?
Keiki (GM): I probably threw the rougher monster fights here!
... It'd make sense. I'll roll with it.
Catena: nice
Keiki (GM): I'll probably trade it off for some other weakness or something.
Anyway.
Catena is immune to volcanoes
Keiki (GM): Oh, my turn.
Cleft is still freaking out.
Cleft is just coherent enough to not jump off a cliff, though.
Catena: good cleft
Bald Cleft: Grack! Pretty ghost lady.
Catena: you have so much o live for, cleft
Bald Cleft:
rolling 2d6>4
(
3
+
2
)
=
0 Successes
Bald Cleft utilizes inner Power on Wanda!
Bald Cleft: Come back! Grack!
Wanda:
rolling 1d6>4
(
2
)
=
0 Successes
Wanda tries to guard against Bald Cleft's attack!
Catena:
rolling 7d6>4
(
3
+
4
+
6
+
3
+
3
+
1
+
5
)
=
3 Successes
Catena utilizes inner Power on Bald Cleft!
PrinceShroob: ...
layze
why
Wanda: >guard
Bald Cleft is hit!
PrinceShroob: didn't
Catena jumps on top of Bald Cleft, dealing 5 damage.
PrinceShroob: you
DOOOOOOOOOOOODGE
Keiki (GM): It's a miss anyway, bro.
Wanda: i clciked the thing
but it was the wrong thing
oh yeah it was a zerp
The Cleft is defeated!
The only remaining Cleft is one that's fearful out of his mind.
Catena: I think we should keep this little fella.
Wizzy: spooker you're invisibless
Catena: Or not.
Zap: I am
Catena: Man, I wasted EXP.
Keiki (GM): What'd you like to do with this guy. Bonk him?
Catena: or "star points"
Keiki (GM): I don't see a need to play out game mechanics when the only opposition is... freaking out.
Wanda: Someone push him off the cliff, I want to see him shatter.
Keiki (GM): Unless he were like a boss.
Point is.
What do?
Wizzy: can I just ram him
Catena: Keep him
To be a matey. Of sorts.
Wanda: No we are not keeping the short bus rock.
Catena: I must make sure he does not run off a cliff
The Cleft is currently really afraid!
Cleft: Graaack! What do?
Wanda: Boo.
Kreg: HEY CLEFT
Catena: I have a pretty face really
Kreg: IF YOU DON'T LEAVE NOW WE'LL HAVE TO BEAT YOU UP TOO
I DON'T REALLY WANNA BUT THAT'S LIFE
NOW WHAT'LL IT BE
Catena: Kreeg no that's rude
Kreg ignores~
Cleft runs off.
Wanda: Wait, wait, y'know what'll really freak him out?
Aw.
Shrody: He's already gone.
The party gets 25 Star Points and 23 coins!
[MUSIC] Crag Canyon
Catena: He could be the sixth party member.
Wizzy: Who's even getting the coins?
Catena: COUld'VE I should say
Shrody: We already have six, though.
Keiki (GM): I smell a slow-winded burn coming up.
Layze: hey cake, is this ? block level with any of these cliffs
Wizzy: like we have a pile of coins yet to be distributed here
Keiki (GM): It's perfectly level with the cliff you are standing on.
Catena: We all get each
Keiki (GM): Just under 10 feet out.
Catena: Because that's the most broken thing
Wanda: Hey, you, with the shell
C'mere
Keiki (GM): You all get that amount of Star Points.
Kreg: Uh, sure?
Keiki (GM): Coins, you have to divide.
Kreg: I have a name though, it's Kreg.
Wanda: Sure.
Catena: So, who is being a bank here?
Wanda: Well Kreg, no hard feelings.
Wanda whaps Kreg in the face with her book, knocking him onto his back
Kreg: Huh?
Esmond wants to bounce on the spring and see where it takes him.
Spooker: Oh hey, it's the block from before ^.^
Kreg: AUGH
Wanda: Someone with feet kick him into that block
Esmond: My dear lady! Control yourself!
Zap: Amazing
PrinceShroob kicks Kreg
Shrody: whoop
Shrody kicks Kreg
Keiki (GM): I'm pretty sure there's more party members than there are feet in this party.
Oh, that's right, Shrody.
Kreg: AAAAAAAAAAAAAAAA
Catena: Do your check thingy!
Keiki (GM): Heh.
Kreg hits the block maybe???
Shrody: I don't think I have to do that out of battle.
Catena: yes you do
Kreg hits the block, and an item hits the plateau below. Kreg rebounds back.
Catena: did you not read the documents
Shrody: I'LL GET IT
Shrody dives for the item
Kreg: OKAY THAT WAS REALLY UNCALLED FOR
Wanda: Oh no you don't, this was my brilliant plan!
Kreg: I WOULD'VE COMPLIED IF YOU ASKED
Wanda also dives after it, knowing that she does not have to suffer the 30-foot fall
Catena: Man, what a bunch of jokers.
Spooker: <.>
Kreg: Ugh, greedy...
Wanda takes 10 fall damage! ... Just kidding.
There was a Dizzy Dial on the ground.
Kreg: Yo Esmond, you know where this spring will lead us?
Esmond: I'm unsure, sir! Would you like to find out?
Wanda: Ugh, these things make me sick just looking at them.
Catena: You need more weight, buddy.
Esmond jumps on the spring.
Wanda: Fine, I suppose you can carry it for me.
The spring seems to be right next to another higher plateau.
Kreg: Well I've already been a test dummy just now so
Kreg takes the spring
Kreg: Though let's wait here
Catena: hm
HMMMMM
Kreg: I don't want us getting ambushed again without everyone
Catena: HMMMMMMMMMMMM
blocks
Catena peers at the jank-ass bridge.
Wanda eventually gives up on trying to apply her nonexistent mass to the spring and just flies up
Kreg calls out to Spooker
Catena thinks this is a reall jank-ass bridge
Kreg: HEY SPOOKER, GET UP HERE
Shrody: Spooker!
PrinceShroob: Zap!
Nobody seems to want to ambush the party. At least not here.
Catena: the jank-assiest of all, even.
Spooker: <.>
Kreg: Alright uhm
Wanda just floats across the bridge
A rock teeters on a rocky spire.
Kreg: Hm...
Spooker likes floating
Blocks! Blocks baby!
Spooker: ^.^
Catena: I'll go last
PrinceShroob: What are you looking at, Kreg?
oops
Catena: although blocks amd greedy people
hmmm
Spooker: ???
Shrody: What are you looking at, Kreg?
Esmond: I've done worse in the war!
Kreg looks below the rock at the lower level
Bridges have a reputable reputation in this campaign.
Esmond crosses the bridge, empowered by memories of the war.
Wanda has already identified what to do here, but thinks it would be funnier to let the stupid green one figure it out
Spooker: Oh hey, a blue thing!
Esmond bonks the ? block with his X-Naut head.
Wanda hits this ? block
The group is on the higher plateaus, save for one higher giant plateau to the west.
Zap: Can Spooker float to the button and nom it to activate it?
Catena: So basically
Wanda: Yoo-hoo!
Catena: it's a catapult
Esmond: I say, if we can get that Koopa over here, he can hit that switch with his shell.
Wanda: Greg, was it?
Come over here, if you would, we've another job for you!
Kreg: Kreg.
Esmond receives 18 coins, while Wanda receives a Dried Shroom.
Kreg: Are you going to use me as an object hitter again?
Zap: <.>
Shrody hits the other ? block
Wanda: Ugh! Who would waste a perfectly good block by putting this in there?
Of course not, deary! You'd never fall for the same thing twice!
Catena: I'LL ASSUME THIS BRIDGE IS STRUCTURALLY EFFICIENT
AND CAN SUPPORT IRON BALLS
Keiki (GM): For the purposes of FLAOT, I'm going to rule that when you go over the edge of something, you slowly descend.
Kreg looks at the switch over there
Keiki (GM): Therefore, you cannot reach something parallel to where you stand.
Catena: what even is FLAOT
Kreg sighs and just tucks into his shell
Layze: Boos are basically flying cuccos
Keiki (GM): Yes!
Wanda flips him over anyway
Catena maybe crossed the bridge?
The bridge creaks under Catena's weight.
Wanda: Okay, now someone throw him at the switch.
Kreg: YOU KNOW YOU DON'T HAVE TO FLIP ME OVER
I WOULD PREFER YOU NOT
Kreg is currently... flopped.
Acre: So do I fall to my death or just not
Keiki (GM): Nope!
... For now.
Catena: ok
Layze: I think that ? block still hasn't been opened
Esmond flips Kreg back over and carries him towards the switch.
Layze: maybe also this one
Catena HITS BLOCK!!!
Shrody: I already tried to hit the block I'm near. Cake didn't acknowledge it yet.
Keiki (GM): Oh shit, is dis the power of friendship?
Wanda: This is taking too long.
PrinceShroob: Meant to say that OoC.
Kreg: Ah, thanks Esmond
Wanda just shoots a spell at the button
Esmond kicks Kreg towards the switch.
Esmond: Godspeed, mate!
Geecy: Be right back!
Shroob finds a second Dried Shroom, while Catena finds 18 Coin(s)!
Acre: So, question.
Kreg hits the switch with sufficient strength!
PrinceShroob: Also, is my character supposed to have 0 star points, or is that just a mistake or something?
Acre: How much money do we really have?
Keiki (GM): It's fine for now.
PrinceShroob: I know I spent 13 coins in the shop.
Keiki (GM): I'll tabulate all that afterwards.
PrinceShroob: k
Acre: Alright.
Wanda: oh
whoops!
I've been keeping track
Zap: Spooker still the only one with bars
Kreg jumps back over here
Layze: everyone has bars, you can see only your own bars
Zap: Ah, gotcha
A pipe pops up!
Keiki (GM): Also that's fine for me!
Kreg: Oh hey!
Spooker: Pipe!
Kreg goes in first
Spooker jumps in!
Keiki (GM): Though it can get confusing knowing who does and doesn't keep track.
Catena: I'll go last in case I block the pipe and have to live the rest of my life trapped in a pipe in a volcano
PrinceShroob goes through the pipe
Wanda shoots geometry at this highly precipitous rock
PrinceShroob: crap
Shrody goes through the pipe
Wanda sufficiently tickles the rock one direction.
Wanda: Hm.
Yoo-hoo, mr. turtle!
Catena: Nooo don't
Kreg is already in the pipe
The rock falls!
Shrody: SHINE SPRITE
Wanda just continues flinging spells at the rock
Shrody hits the shine sprite
Wanda: oh
Kreg: Hm? What's the sun looking thing--
OH GOD THE ROCK
Spooker: Shine Sprite? <.>?
Catena: Just saying.
That was a bad idea.
Geecy: Those rocks are morphing!
The rock crashes down on another teetering rock.
Spooker: Magic
Shrody gets a Shine Sprite!
Catena hits ? block to the right
Kreg hits one to the left
Wanda: Hmph.
Catena gets Honey Syrup!
Wanda: I hope the designers of this barren wasteland are ashamed of themselves.
Who leaves a puzzle that doesn't even do anything?
Esmond walks towards the switch, curious what it does.
Wanda goes down the pipe
Shrody follows Esmond
Wanda experiences bugged rock mechanics.
Geecy: I can't turn my sprite, this is silly@
Ake: Click it.
Hold E.
Use scroll wheel, while holding E.
Wanda: Oh, yes, definitely push that button opposite the rock
Geecy: Oh, thanks!
Wanda: I'll just stand way over here and watch
Esmond pushes the button!
Esmond is pressing buttons!
Woooow.
Kreg still wants to know what was in this block
A piston whirs to life!
Wanda: I knew it.
Good knowing you, sir!
Esmond: Hmmm.
I wonder, then, if . . .
Esmond walks off the switch.
Catena: Protect me, blocks!
(Kreg totally found a mushroom in that block)
PrinceShroob: So what does Shine Sprites do?
Kreg suddenly notices the rock high in the air
The piston goes back down.
Kreg: ...uh
UHM
Catena: Take the pipie back if you're a sissy.
Spooker: <.>
The rock comes back down!
Wanda turns transparent
Catena: oh
Well, who wants to be catapulted?
Shrody: I'll go first.
Kreg: You want me to what?
Catena: You stand on the opposite side
Esmond: How will I be catapulted, then?
Spooker: Why not go all at the same time? <.>?
Catena: and get sent flying to the east.
Rock goes up. ROck goes down. Catapult to the east.
Kreg: Well I guess we might as well
Catena: The east is unknown.
Much like this place.
Kreg: I hope you mean west and not east
Spooker: Aren't we going west?
Esmond: Who will step on the switch then?
Wanda: No, no, the fulcrum is too close to the left side, it'll just launch us up this cliff here.
Catena: Physics say to should be east.
Esmond: There must be a way of pushing down the switch that isn't our weight.
Wanda: Just be sure to stand near the edge
It took thirty seconds for the rock to come down, you big baby, just walk over to the catapult.
Gravity is not dependent on the switch being pressed.
I swear, you knuckleheads wouldn't get anything done without me.
Keiki (GM): Like fighting Clefts
Acre: ohh snap
Zap: Holy she brought some burn heal
Hope*
Kreg thinks "Yeah, because you were a GREAT help fighting the Clefts"
Wanda: Mentally challenged rocks are a waste of my talents!
Catena: Anyway
Get on to it.
Wanda: Even these ruffians can handle such a non-threat, I saw no need to dirty my hands.
Wizzy: Wanda stop arguing with the GM
Wanda: What's a GM? I simply read Kronk's mind!
Keiki (GM): ... Kronk
Catena: just get on the boat
Wanda: Or Kris, or whatever it is.
Can we move on?
Kreg: So I guess we push that button now huh
Kreg jumps on it
Catena: YEs, but clear the path
The piston whirs to life!
Catena: That means Alien boy.
The rock is once again catapulted straight up into the air.
Catena: that's...
not the cleat patch
Wanda gets on the other end of the catapult and holds on
Catena: ok
Kreg gets on the rock
Zap: ^.^
fuck
Spooker: ^,^
Everyone gets snug on the rock.
Wanda: Mr. chomp, stop messing around and get on the rock!
Catena guesses he's on the end
Kreg: I hope this works!
The rock comes back down!
Catena: Whoa, respect from the ghost lady??
Kreg: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Keiki (GM): Having trouble with the Havoc Engine here
The group is catapulted into the air!
Wanda gently floats down to the plateau
Acre: whoaaaa nice grahx
Esmond sips tea fearfully, midair.
PrinceShroob: I'VE NEVER BEEN THIS HIGH OUTSIDE OF MY SHIP
wait
Catena: Ok, cool.
Keiki (GM): I don't think you've been high in your life.
Shrody: I'VE NEVER BEEN THIS HIGH OUTSIDE OF MY SHIP
Catena: Looks liek a boss arena
Spooker: That was fun, let's do it again! ^.^!
The group lands on the plateau.
Wanda: Please don't touch that rock.
Kreg: Yeah that was surprisingly fun.
Keiki (GM): So. Far enough for a session? Or do you guys want to keep going?
Wanda: You all must realize there is something under that rock, yes?
Acre: Let's finish this place.
Zap: I can keep going but I think this is enough
Wanda: Let's ignore the rock and never think about the rock again.
Shrody: I want to stop, to be honest.
Keiki (GM): I can keep going if you guys want to keep going.
PrinceShroob: Er
I mean I want to stop to be honest.
Geecy: I think this is a good place to stop!
Layze: I'd like to do the boss fight but meh
Acre: I?m fine either way.
Ake: Watching is a lot of work, I think we should stop.
Wizzy: I think we got mixed opinions so let's just stop for now
Keiki (GM): End of session!