
Time to start.






The Toadbrook train chugs along the hillsides. As the grassy meadows pass by, they slowly turn rockier. The sun sets, casting a pink hue to the landscape.
The train approaches a bridge, and then grinds to a stop at a station.



The four in the caboose slowly file out.


the top-down pirate hat
I love it

























Otherwise they wouldn't have those things that turn trains around.

Ah well!



How does a whole bridge just vanish?!




A bridge between these plateaus. My apologies.

they go slower in reverse because they're pushing the load instead of pulling it




Maybe this store here will have something that will help.






Also, you hit them with your face, Shroob. It's Mario!







Shroob finds a Mushroom!




*Shrody



The bricks break away!




... Whoops. Wrong color.






neither am I!!!!


Wow, you're being OoC as .





























... That's my cactus.
Oh.
Whoops.

... That's my cactus.








I will take the Fire Flower and POW Block though.











... Hey, don't eye my cactus like that.



Anyone remember what it was?


He's an elder.
Of Yoshis.









However, the Berry Basin is down south of here.
That's where that Yoshivala place is.












Anyway let's get going, we're losing daylight













Some red-ass stairs beckon Spooker and Shrody.

when will you be leaving for the badlands?



It'll be very long.


I'm not in a joking mood right now, sir!






congratulations, gentlemen!





The stairs can definitely be scaled.



To do so, you must put one foot in front of the other.
















beat me to the action command




Kreg hits it multiple times and gets 15 coin(s)!

Spooker cannot levitate that far off the ground!





Do you have any IDEA where those coins have been?


Oh wait, you're gone already.




They are rocks. Volcanic rocks in a desert.




... I should explain how to roll for initiative!


rolling 2d6>4
(
+
)
2
3
0 Successes







rolling 1d6>4
(
)
4
1 Successes






rolling 1d6>4
(
)
4
1 Successes


rolling 1d6>4
(
)
4
1 Successes


rolling 1d6>4
(
)
3
0 Successes


rolling 1d6
(
)
1
1



I feel filthy.





click character, click "initiative" button

rolling 2d6>4
(
+
)
5
1
1 Successes



Anyway


Monty Moles pop out of the ground.






rolling 1d6>4
(
)
5
1 Successes




The Monty Moles are on little rocks that might be troublesome to get to their spot.








Click your character in a totally meta way and the click the dude you want to attack.
It's that simple!
Except not now.
Unless you're Esmond, Shrody, Catena, or Spooker!
Because you gotta do that in order.







Because you have a gun. And that's smart!

Whoops.
Well now that sounds really funny.



Common mistake.
That's your _damage_ roll.






rolling 7d6>4
(
+
+
+
+
+
+
)
3
1
1
5
1
2
3
1 Successes






rolling 1d6>4
(
)
1
0 Successes









More on that when you wipes gotta defend.
If the defender succeeds, then no damage is done.
If the attacker succeeds, you get to use your damage macro, which will probably be labeled something like "shoot" or "ram" or "whack" or something like that.
And that's all there is to it!
Oh, and if there's a tie, I rule it to the offense.



is it just seven chances to succeed

The more you have in a stat.


Her smarts is 7!
So she gets 7 chances to beat 1. Which is like, almost overkill in the case of the Monty Mole.
The two defensive stats are Speed and Defense, which are for dodging and guarding.

Oh ya




Me too!
Spooker is now regenerating FP!







You do a Smarts check.
Which is "Attack(Smarts)"




Anyway.




rolling 4d6>4
(
+
+
+
)
1
4
2
3
1 Successes



Crap.





Shroob notes that the HP of the Monty Mole is 2, with an Attack of 1.




Monty Moles throw rocks from afar, but outside of its hole, it has an attack of 3.
The Monty Mole got angry after being pew pewed and is now on the ground!

OH IT'S MY TURN UHH



And then everyone discovered the ruler tool.


But keep in mind. There's only one gopher you can hit with regular-ass attacks.

rolling 7d6>4
(
+
+
+
+
+
+
)
1
2
5
4
2
6
1
3 Successes





rolling 1d6>4
(
)
3
0 Successes





So in this case.


Out of battle? You can't fly to Bowser's Castle.






rolling 5d6>4
(
+
+
+
+
)
3
5
4
1
4
3 Successes









excuse you

rolling 4d6>4
(
+
+
+
)
6
6
5
1
3 Successes



And this will help me test that.
It's a hit!
Now bite that mole.







rolling 3d6>4
(
+
+
)
5
3
4
2 Successes




That's either Guard or Dodge.
In either case, you avoid damage completely by blocking the attack or getting out of the way.

rolling 2d6>4
(
+
)
1
6
1 Successes


In this case, Spooker takes a hit!





I think your defense was really high.
Typically you want to go with your higher stat!
Though there's some attacks blocking will do no good, as well as some attacks you can't really dodge.
Anyway!
Also as an aside! Wanda is ranged.
Unless you didn't want her to be.








I-I.
I meant to do that!
Now, uh.

crap




rolling 5d6>4
(
+
+
+
+
)
3
2
6
4
5
3 Successes




rolling 1d6>4
(
)
6
1 Successes








I didn't get an attack.

Don't doubt me.


rolling 3d6>4
(
+
+
)
4
6
1
2 Successes




You see that baby?

rolling 2d6>4
(
+
)
5
1
1 Successes


Oh baby.







rolling 6d6>4
(
+
+
+
+
+
)
5
6
2
3
1
2
2 Successes






Let's say... Hm.


You use a throwing hammer... _this time_.






Or knocked out.
Or whatever we're calling it.









rolling 7d6>4
(
+
+
+
+
+
+
)
2
1
6
3
2
1
4
2 Successes


Ack!


rolling 1d6>4
(
)
3
0 Successes



Oh, that other one was dead, now this one is being attacked!


The pew pew does 1 damage.

Ol' Monty is on the ground.



That's a benefit to being ranged.


rolling 4d6>4
(
+
+
+
)
1
3
6
1
1 Successes


That applies to enemies, too.





like it's already hard enough as-is



Also, there's superguarding! But I haven't worked that out yet entirely.
Anyway.


Let's keep going though.
The party hears a happy victory jingle and gets 32 Star Points and 14 coins.



















Anyway. Shrody is unawares.
Well.
Smarts check.
For Shrody.



rolling 4d6>4
(
+
+
+
)
6
6
3
1
2 Successes


You're aware of the batlle.
The rocks come alive!




rolling 1d6>4
(
)
2
0 Successes

rolling 2d6>4
(
+
)
2
4
1 Successes



rolling 1d6>4
(
)
4
1 Successes


rolling 1d6>4
(
)
4
1 Successes



rolling 1d6>4
(
)
6
1 Successes







rolling 2d6>4
(
+
)
4
5
2 Successes


And yay Spooker!

rolling 1d6>4
(
)
4
1 Successes




In all of his infinite wisdom, Spooker is first.


Spooker is now regenerating HP!
Spooker regains 1 HP this turn.


Yes


laffs were had







What do






So.
Special attacks.


This is a fancy wording for a coolness check.
There's a macro for that too!
You just do an action command, and then you use your move.
It's the same way you do an attack or smarts roll. You just don't have to click the other dude.

rolling 4d6>4
(
+
+
+
)
4
6
5
1
3 Successes





Try pressing the button.
It'll ask you how many successes you did on the Action Command.


... Hm.




The spikey Cleft near Spooker is sent packing!






Yes.



Anyway.
Shrody!


Shrody hears some commotion up Northeast.




Look, purple boo girl, go after that non-spiked one up there


Shroob bounces back up!


Fuck




A Whacka pops up, peering around on lookout from where Shroob just was, and goes back down into the ground, thankful for a lack of visitors.





rolling 4d6>4
(
+
+
+
)
1
2
1
6
1 Successes



Yes.


rolling 4d6>4
(
+
+
+
)
1
1
4
2
1 Successes


Shroob notes that Clefts have an HP, Defense, and Attack of 2.



Their defenses go down when they're flipped over, either from explosions of quakes.
Bald Clefts have been added to the journal!

Shroob yells this information to the party. He's kinda far away-ish.

2. Shrody attempts to identify Bald Cleft.


However...
You there, the one who isn't an idiot!




rolling 7d6>4
(
+
+
+
+
+
+
)
6
1
4
2
1
6
2
3 Successes



s
meant to click esmond


okay fine jerk



there I even did it out of character
now everyone is invisibkle





rolling 6d6>4
(
+
+
+
+
+
)
6
1
6
1
2
5
3 Successes









rolling 3d6>4
(
+
+
)
4
3
1
1 Successes




The Cleft is defeated!







rolling 3d6>4
(
+
+
)
5
2
3
1 Successes




That means yes.

rolling 3d6>4
(
+
+
)
3
6
5
2 Successes








rolling 7d6>4
(
+
+
+
+
+
+
)
2
3
5
4
5
4
3
4 Successes



rolling 3d6>4
(
+
+
)
5
1
1
1 Successes












>___>
Esmond's laser does no damage to the Cleft!















Or, I'll be right back.
Yikes. >___>


rolling 2d6>4
(
+
)
4
1
1 Successes



don't jump








rolling 2d6>4
(
+
)
1
3
0 Successes










rolling 2d6>4
(
+
)
6
3
1 Successes


rolling 2d6>4
(
+
)
5
4
2 Successes

Catena shrugs off the attack from the Cleft.


... Me bored.

rolling 2d6>4
(
+
)
2
2
0 Successes


rolling 2d6>4
(
+
)
2
4
1 Successes




That will be an auto fail.
So no need to worry about macros!



rolling 7d6>4
(
+
+
+
+
+
+
)
3
6
5
5
4
3
6
5 Successes



The Bald Cleft is defeated!




rolling 4d6>4
(
+
+
+
)
2
3
4
1
1 Successes



God
Spooker regains 1 FP this turn.




Alien boy is just.....far away










I thought we were up






conserve and don't waste stuff on small fry


rolling 4d6>4
(
+
+
+
)
6
1
4
3
2 Successes




I KNOW I DID

Clefts are similar to Bald Clefts. Just spikey! But hey. Think of that journal page, man.

you never now
know, even



actualyl make that three
1. I have happy flower, how does that work?
Wanda stays the same FP this turn.

2. am I not allowed to move or does the transparency jut go away if I do


3. since wanda literally cannot do damage in this fight, can I move farther than normal instead of attacking?






Wanda gets... 1 coin.


imo
Esmond and Wanda are no longer invisible.


but will Spooker's?







The cover goes, well, you're both in the open.
You leave the cover, the cover is... Okay this is a dumb analogy.






rolling 6d6>4
(
+
+
+
+
+
)
4
1
6
6
3
3
3 Successes



rolling 3d6>4
(
+
+
)
4
1
6
2 Successes









rolling 7d6>4
(
+
+
+
+
+
+
)
4
3
5
3
6
4
5
5 Successes







rolling 1d6>4
(
)
1
0 Successes



rolling 7d6>4
(
+
+
+
+
+
+
)
4
6
4
1
4
4
4
6 Successes









It says only enemies.








... It'd make sense. I'll roll with it.


Anyway.








rolling 2d6>4
(
+
)
3
2
0 Successes



rolling 1d6>4
(
)
2
0 Successes


rolling 7d6>4
(
+
+
+
+
+
+
)
3
4
6
3
3
1
5
3 Successes


layze
why





DOOOOOOOOOOOODGE


but it was the wrong thing
oh yeah it was a zerp
The Cleft is defeated!
The only remaining Cleft is one that's fearful out of his mind.










Point is.
What do?


To be a matey. Of sorts.


The Cleft is currently really afraid!





I DON'T REALLY WANNA BUT THAT'S LIFE
NOW WHAT'LL IT BE




Aw.

The party gets 25 Star Points and 23 coins!














C'mere



















Oh, that's right, Shrody.






Kreg hits the block, and an item hits the plateau below. Kreg rebounds back.










Wanda takes 10 fall damage! ... Just kidding.
There was a Dizzy Dial on the ground.






The spring seems to be right next to another higher plateau.




HMMMMM


blocks
Catena peers at the jank-ass bridge.






Nobody seems to want to ambush the party. At least not here.




A rock teeters on a rocky spire.


Blocks! Blocks baby!



oops

hmmm




Bridges have a reputable reputation in this campaign.





The group is on the higher plateaus, save for one higher giant plateau to the west.






Come over here, if you would, we've another job for you!

Esmond receives 18 coins, while Wanda receives a Dried Shroom.




Of course not, deary! You'd never fall for the same thing twice!

AND CAN SUPPORT IRON BALLS









The bridge creaks under Catena's weight.


I WOULD PREFER YOU NOT
Kreg is currently... flopped.


... For now.














Shroob finds a second Dried Shroom, while Catena finds 18 Coin(s)!

Kreg hits the switch with sufficient strength!








whoops!
I've been keeping track




A pipe pops up!











Wanda sufficiently tickles the rock one direction.

Yoo-hoo, mr. turtle!


The rock falls!





OH GOD THE ROCK


That was a bad idea.

The rock crashes down on another teetering rock.

Shrody gets a Shine Sprite!



Catena gets Honey Syrup!

Who leaves a puzzle that doesn't even do anything?



Wanda experiences bugged rock mechanics.


Hold E.
Use scroll wheel, while holding E.




Esmond is pressing buttons!
Woooow.

A piston whirs to life!

Good knowing you, sir!

I wonder, then, if . . .


(Kreg totally found a mushroom in that block)


The piston goes back down.

UHM


The rock comes back down!


Well, who wants to be catapulted?






Rock goes up. ROck goes down. Catapult to the east.


Much like this place.







It took thirty seconds for the rock to come down, you big baby, just walk over to the catapult.
Gravity is not dependent on the switch being pressed.
I swear, you knuckleheads wouldn't get anything done without me.



Hope*



Get on to it.






Can we move on?



The piston whirs to life!

The rock is once again catapulted straight up into the air.

not the cleat patch




fuck

Everyone gets snug on the rock.



The rock comes back down!



The group is catapulted into the air!




wait





The group lands on the plateau.










I mean I want to stop to be honest.





